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Virtual Twin Onboard | Unreal Fest Stockholm 2025

Transforming software-defined vehicles by optimizing 3D models for lightweight HMIs and integrating systems engineering with immersive virtual twins for faster development.

Virtual Twin Onboard | Unreal Fest Stockholm 2025 Watch on YouTube ↗

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This presentation explores how software-defined vehicles (SDVs) are transforming automotive development, particularly through the design and validation of human-machine interfaces (HMIs). It focuses on leveraging virtual twins—digital vehicle replicas enhanced with real-time software and behavioral modeling—to optimize interactions and shorten development cycles. Built on Unreal Engine technology, the talk presents practical tools, workflows, and case studies designed for automotive and aerospace professionals aiming to create cutting-edge, lightweight, and interactive HMIs integrated tightly with engineering data and system behaviors.

High Level Overview

The automotive industry is rapidly shifting towards software-defined vehicles, where software—not hardware—drives vehicle capabilities throughout its lifecycle. This transformation demands faster development times, cutting typical cycles from five years to two and a half. Central to this evolution are HMIs, which serve as user touchpoints for software interaction within vehicles. This briefing details two key projects from 3D Excite that support automotive clients in developing optimized, scalable HMIs using virtual twins in Unreal Engine. These projects focus on model optimization for real-time lightweight rendering and holistic system integration and validation involving virtual twins, system engineering models, and immersive technologies.

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  1. Structured Deep Dive
  2. Software-Defined Vehicles: The Smartphone on Wheels Analogy (0:40–2:00)
  3. 3D Excite’s Role and Virtual Twin Ecosystem (2:50–6:00)
  4. Optimizing Virtual Twins for HMI Deployment (8:20–18:00)
  5. API-Driven Access to Optimized Models (11:00–20:00)
  6. Real-Time HMI Demonstration on Commodity Hardware (22:00–26:00)
  7. Model-Based Systems Engineering Integration (29:50–35:00)
  8. Coupling Systems Engineering Models with Unreal-Based HMI (35:00–40:30)
  9. Pixel Streaming & Immersive VR Validation (38:00–42:00)
  10. Key Frameworks and Models
  11. Software-Defined Vehicle Virtual Twin Pipeline
  12. Model-Based Systems Engineering (MBSE) for Software-Defined Vehicles
  13. Practical Implications & Takeaways
  14. Action-Oriented Summary
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