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Martin vs A Literal Fly. Who Wins?

GothamChess pits the Martin bot against a fruit fly's neural network in a series of chess games, revealing unexpected challenges and humorous blunders.

Martin vs A Literal Fly. Who Wins? Watch on YouTube ↗

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In a truly bizarre yet fascinating experiment, the popular chess.com Martin bot, known for its friendly demeanor and confidence-boosting play, was pitted against an opponent unlike any other: a fruit fly's neural network. This isn't a mere whimsical pairing; it's a testament to the cutting-edge technological developments of 2026, where scientists have successfully mapped out the neural network of a fruit fly and are zapping it with dopamine boosts to influence its decision-making on a chessboard.

The First Game: Fly Takes White

The first game saw the fruit fly, playing as White, open with the standard E4. The fly responded with Knight C6, a Nimzowitsch Defense. Martin, true to his style, quickly established two pawns in the center with D4. However, the game took an immediate turn for the absurd when the fly played Knight to E5. The commentator noted that the fly, at this point, was likely only utilizing about 100,000 neurons, and clearly not all of them for this particular move. Martin then captured the knight, and the fly, in a bewildering sequence, gave away another knight. The commentator, emphasizing that this was a machine programmed based on the neuro-transmission of a microscopic fruit fly, highlighted the sheer unpredictability of the match.

Keep reading in The Digest

The full 3-minute article, 4 more sections, and every new episode from GothamChess and the creators you follow.

  1. Martin's Blunders and the Fly's Surprising Play
  2. The Game's Wild Swings and Martin's Downfall
  3. The Unfinished Battle and the Second Game's Opening
  4. Martin's Checkmate and the Match of the Century
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